{.repeat section @}
{.end}
{.section errors}
{.repeated section @}
- {@}
{.end}
{.or}
{.section warnings}
{.repeated section @}
- {@}
{.end}
{.end}
{name} - Level {level} - {primary_origin_name}/{secondary_origin_name}
Stat
Score
Mod
Check
Strength
{strength}
{statmods.strength}
{levelmods.strength}
Dexterity
{dexterity}
{statmods.dexterity}
{levelmods.dexterity}
Constitution
{constitution}
{statmods.constitution}
{levelmods.constitution}
Intelligence
{intelligence}
{statmods.intelligence}
{levelmods.intelligence}
Widsom
{wisdom}
{statmods.wisdom}
{levelmods.wisdom}
Charisma
{charisma}
{statmods.charisma}
{levelmods.charisma}
Skills
Check
Skills
Check
Acrobatics (Dex)
{acrobatics}
Athletics (Str)
{athletics}
Conspiracy (Int)
{conspiracy}
Insight (Wis)
{insight}
Interaction (Chr)
{interaction}
Mechanics (Int)
{mechanics}
Nature (Wis)
{nature}
Perception (Wis)
{perception}
Science (Int)
{science}
Stealth (Dex)
{stealth}
Passive
Insight (Wis)
{passive_insight}
Passive
Perception (Wis)
{passive_perception}
Level {level}
{xp} XP
AC {ac}
Initiative {initiative}
Fortitude {fortitude}
Speed {speed}
Reflex {reflex}
Hit Points {hp}
Will {will}
Bloodied {bloodied}
Features and Feats
- Alpha Mutations: {mutations}
- {primary_origin_name} Origin: You have a +2 bonus to
overcharge {overcharge} mutations.
{.section alpha_notes}
{.repeated section @}- {source}: {note}
{.end}
{.end}
{.section notes}
{.repeated section @}- {source}: {note}
{.end}
{.end}
{.section defense_notes}
{.repeated section @}- {source}: {note}
{.end}
{.end}
{.section move_notes}
{.repeated section @}- {source}: {note}
{.end}
{.end}
Inventory
{.repeated section inventory}
- {name}
{.section description}
({@})
{.end}
{.section weapon}
{dice}{sides}
{.end}
{.section bonus_damage} + {@}{.end}
{.section weapon}
damage;
{.end}
{.section armor}
AC {properties.ac}, F {properties.fortitude}, R {properties.reflex}, W {properties.will}
{.end}
{.section shield}
AC {properties.ac}, F {properties.fortitude}, R {properties.reflex}, W {properties.will}
{.end}
{.section vehicle}
{move}: {speed} HP: {hp}
AC: {ac} Other Defenses : {defenses}
Spaces: {spaces}.
{.end}
{.section notes}{@}{.end}
{.section ready_desc}
{@}{.end}
{.end}
{.repeated section powers}
{name}
{freq} * {action}
{.section keywords}Keywords: {.repeated section @}{@}{.alternates with}, {.end}
{.end}
{.section aoe}Range:{aoe}{.end}
{.section trigger}Trigger: {trigger}
{.end}
{.section Requirement}Requirement: {requirement}
{.end}
{.section attack}Attack: {attack}
{.end}
{.section target}Target: {target}
{.end}
{.section hit}Hit: {hit}
{.end}
{.section miss}Miss: {miss}
{.end}
{.section effect}Effect: {effect}
{.end}
{.section special}Special: {special}
{.end}
{.section attack_list}
{.repeated section @}
- {name}: +{to_hit} vs. {target}, {dice}{sides}+{damage_bonus} {keywords} damage{.section notes}; {@}{.end}
{.end}
{.end}
{.section use_twice}
You may use this power twice in each encounter
{.end}
{.end}
{.section crit_notes}
Critical Hits
Effects on a critical hit
- When you score a critical hit, you do an additional {crit_dice}d10 points of damage.
{.repeated section @}
- {@}
{.end}
{.end}
{.section alliance}
{name}
Cryptic Alliance
Reveal: {reveal}
Effect: {effect}
{.end}
{.end}
{name}
{freq} * {action}
{.section keywords}Keywords: {.repeated section @}{@}{.alternates with}, {.end}
{.end}
{.section aoe}Range:{aoe}{.end}
{.section trigger}Trigger: {trigger}
{.end}
{.section Requirement}Requirement: {requirement}
{.end}
{.section attack}Attack: {attack}
{.end}
{.section target}Target: {target}
{.end}
{.section hit}Hit: {hit}
{.end}
{.section miss}Miss: {miss}
{.end}
{.section effect}Effect: {effect}
{.end}
{.section special}Special: {special}
{.end}
Gamma World